

I end up with a very long list of professions and very few gnomes assigned to each one. There are a lot of other combos that work well where you can give multiple professions the same skills, but change the priorities: Woodcutting + Carpentry, Rancher + Farmer, etc. Likewise, if there is nothing to be mined, then the Miner can help with stone crafts or building. In this example, my Mason is also a builder and will craft stone items or build things before doing any mining. I make two professions, Miner and Mason, and give them both all of the "stone" skills. You can create a group of 2 or 3 professions that all have the same skills, but where each have different priorities on the order to perform those skills. There are certain skills which naturally go well together. A "Jack of all Trades" type of profession is probably not going to be as useful in this game since skill level makes a huge difference in the speed of carrying out assignments. I've found that for professions, a little overlap in skills is good but a lot of overlap makes things worse. Here's a bit from resident Gnomoria guru Kelderek from the official forums : Properly configuring your professions in Gnomoria can make or break a kingdom as well as lead to significant frustration! A profession includes a set of "tasks" or "category of tasks" that the gnome will carry out bucketed into areas. Professions are the very core of how you tell your gnomes what to do since you can't actually control them directly.
